A staple of the classic ghost story is the angry spirit, hurtling its rage at the living in an otherworldly attempt to express its anguish and frustration in the only way that it can. In some cases, the furious ghost is tied to a particular place or object in life, and is subsequently doomed to haunt the area for eternity, insolently lashing out at the living souls who mock its pain by their very presence. In other cases, this sort of restless spirit aims to disrupt the other cases, this sort of restless spirit aims to disrupt the peace and security of the living to find or regain acknowledgement. The only fulfillment (or even peace) such a ghost knows is in its power to make believers of the living; to wit, it stretches its sorrowful will across the boundary, forcing others to recognize its existence… and its pain. German folklore called this type of spirit a “poltergeist”, or “Noisy Ghost”.

In the world of Orpheus Group, where inner nature and inborn proclivity are everything when it comes to determining what sort of projector or spirit a given person will make, Poltergeists embody the frustrated and angry mind-set of the classic ghost. To a one, each would-be Poltergeist finds almost maddening frustration at or with the world, and upon stepping from his or her body, uses these powerful frustrations like a blunt force, hurling objects around. Unlike the despair-addled spirits of German folklore, however, these characters have greater fine control and can manipulate objects with a range of proficiency, from writing with a pen to throwing a room into turmoil and whirlwind of kitchen implements.

While life may be a frustrating endeavor to all such people, the difference and variety comes in how each one handles and expresses that frustration. To this extent, Poltergeists are perhaps even more tied to their nature than other Shades because their Nature is largely what determines how they react to life. Some characters become lost unable to find a suitable funnel for their yearning and rage. These people tend to either dissociate form society or regress from it, thus leading to the preponderances of Bumpkin, Child and Rogue Nature in the Shade. Some cope via intellectual release, constantly criticizing the world and bellyaching about their frustrations to any and all who will listen, and often forcing their vitriol upon those who won’t. Poltergeists become empowered or embittered by their experiences, oftentimes both, and they learn to harness the power of the sudden outbursts they feel welling up within themselves when everything becomes too much. Such characters may often seem calm, powerless or meek one moment and explode into an intense rage the next.

Beginning Horror Helter Skelter
Banned Horror Unearthly Repose
Base Vitality Stamina + 3
Base Spite 9 – Integrity
Beginning Stains 2

Manifestation The Average Poltergeist (if there is such a thing) manifests in the way one might associate with the ethos of the sobriquet “poltergeist”. These characters impose their powerful essences on the living world, and in so doing, manipulate the things of the living by sheer will alone. Poltergeists manifest by exerting control over objects in the area and exploiting them to their own ends (for a maximum of one dot in strength and dexterity). This is typically most effective when manipulating objects as means of communication, like the pointer on a Ouija board, or by using chalk to scratch words on stone. In the Digital Age, enterprising ghosts and projectors make use of nearby computers to speak with the living. Otherwise, poltergeists remain intangible, invisible and inaudible. With a high spite rating (essentially a rating almost on par with his vitality), the words being written or indicated bleed for the duration of a scene before the gauze-blood evaporates with no incriminating evidence left behind.
One Vitality the Poltergeist pulls nearby objects together to form a crude body. Even though it may look weak, this collective form has the same strength of any other one-Vitality manifestation and may affect the world in much the same fashion: at half the ghost’s dice-pool (round down). Any damage against the objects, however, forces the manifesting Poltergeist to make a Resolve + Composure roll; if he fails, the body scatters and the Poltergeist is incorporated again. With high spite ratings, the objects spin around as though trapped in a vortex or whirlwind.
Two Vitality: Poltergeists materialize fully formed, just like any other Shade. The difference is that the Poltergeist possesses a frenetic, angry energy about him. He may not mean to, but there’s always a look of bottled up rage to their eyes and in the furrow of their eyebrows. At best the Poltergeist appears “intense” at worst, Homicidal.


The Orpheus Group Raymer