Haunters tend to be roamers and loners, always drifting into situations that suit them the best. Many were betrayed or abandoned at some point in their life, making it more difficult for them to become close to people They remain detached from human contact and instead focus their emotions on things, such as cars, art, or even an abstract concept.

Beginning Horror: Inhabit
Banned Horror: Wail
Base Vitality: Stamina + 3
Base Spite: 8 – Integrity
Beginning Stains: 2

Affinity Archetypes: Dabbler, Explorer, Loner, Rebel, Socialite, Thrill-Seeker

Notable Haunters: Hoyt Masterson, Millie Peacewick


The Orpheus Group Raymer